Skills
Skills fall into several categories: Combat; Maneuvers; Misc; Magic; Spells. On the following charts if a skill doesn't have a cost listed then the cost to train each rank of skill is according to the following formula:
| Cost to Learn = 212 + 38 x New Rank |
Example: The cost to learn from rank three to rank four of a skill would be 364 (212 + 38x4), to learn from rank 0 to rank four could cost a total of 1228 experience points.
Combat Skills
| Melee Weapons - cost 500 experience points to learn; allows training in Blade, Bludgeon, Pole weapons. | |||
| Blade Weapons - cost 250 experience points to learn | |||
| Knives (& Daggers) | |||
| Swords (except Two-Handed Swords) | |||
| Two-Handed Swords | |||
| Bludgeon Weapons - cost 250 experience points to learn | |||
| Axes | |||
| Hammers | |||
| Flails (includes whips) | |||
| Pole Weapons - cost 250 experience points to learn | |||
| Pole Specialization (includes Staff, Halberd, Spear, etc) | |||
| Hurled Weapons - cost 500 experience points to learn; allows training in Tumbling Weapons & Streamlined Weapons | |||
| Tumbling Weapons - cost 250 experience points to learn | |||
| Throwing Knives | |||
| Throwing Axes | |||
| Throwing Hammers | |||
| Streamlined Weapons - cost 250 experience points to learn | |||
| Darts | |||
| Throwing Spears | |||
| Spinning Weapons (Ninja Stars) | |||
| Missile Weapons - cost 1000 experience points to learn | |||
| Self Bows | |||
| Crossbows | |||
| Slings | |||
| Parrying - cost 500 experience points to learn | |||
| Dagger Parry | |||
| Sword Parry | |||
| Two Handed Sword Parry | |||
| Axe Parry | |||
| Hammer Parry | |||
| Flail Parry | |||
| Pole Parry | |||
| Shield Block | |||
Misc Skills
Tracking - you may attempt to track a target once per minute. The distance you can track is dependent upon your intelligence and your skill in tracking. Your chance of success is dependent upon the distance of the target you are tracking, your intelligence, your charisma and your tracking skill.
| Distance = intelligence + charisma + 10 x Tracking Skill | |
| Chance of Success = intelligence/8 + charisma/8 + Tracking Skill - 1% per 50 meters |
Medic - Heal amount is your skill plus a bonus two points every five ranks plus a random amount. The maximum this can heal is 30 plus your rank as a doctor (not the medic skill). Each rank of the "Doctor" profession increases the amount of healing you do and raises the maximum amount of healing possible. Each player may receive no more than 100 points of "medic" healing per day. Each healing performed costs 4 copper (to pay for bandages and other misc supplies) and uses one hour of "crafting" time.