Skills

Skills fall into several categories: Combat; Maneuvers; Misc; Magic; Spells. On the following charts if a skill doesn't have a cost listed then the cost to train each rank of skill is according to the following formula:

  Cost to Learn = 212 + 38 x New Rank

Example: The cost to learn from rank three to rank four of a skill would be 364 (212 + 38x4), to learn from rank 0 to rank four could cost a total of 1228 experience points.

Combat Skills

Melee Weapons - cost 500 experience points to learn; allows training in Blade, Bludgeon, Pole weapons.
  Blade Weapons - cost 250 experience points to learn
    Knives (& Daggers)  
    Swords (except Two-Handed Swords)  
    Two-Handed Swords  
  Bludgeon Weapons - cost 250 experience points to learn
    Axes  
    Hammers  
    Flails (includes whips)  
  Pole Weapons - cost 250 experience points to learn
    Pole Specialization (includes Staff, Halberd, Spear, etc)  
Hurled Weapons - cost 500 experience points to learn; allows training in Tumbling Weapons & Streamlined Weapons
  Tumbling Weapons - cost 250 experience points to learn
    Throwing Knives  
    Throwing Axes  
    Throwing Hammers  
  Streamlined Weapons - cost 250 experience points to learn
    Darts  
    Throwing Spears  
    Spinning Weapons (Ninja Stars)  
Missile Weapons - cost 1000 experience points to learn
    Self Bows  
    Crossbows  
    Slings  
Parrying - cost 500 experience points to learn
    Dagger Parry  
    Sword Parry  
    Two Handed Sword Parry  
    Axe Parry  
    Hammer Parry  
    Flail Parry  
    Pole Parry  
    Shield Block  

 

Misc Skills

Tracking - you may attempt to track a target once per minute. The distance you can track is dependent upon your intelligence and your skill in tracking. Your chance of success is dependent upon the distance of the target you are tracking, your intelligence, your charisma and your tracking skill.

  Distance = intelligence + charisma + 10 x Tracking Skill
  Chance of Success = intelligence/8 + charisma/8 + Tracking Skill - 1% per 50 meters

Medic - Heal amount is your skill plus a bonus two points every five ranks plus a random amount. The maximum this can heal is 30 plus your rank as a doctor (not the medic skill). Each rank of the "Doctor" profession increases the amount of healing you do and raises the maximum amount of healing possible. Each player may receive no more than 100 points of "medic" healing per day. Each healing performed costs 4 copper (to pay for bandages and other misc supplies) and uses one hour of "crafting" time.