Firiona Vie
(the "Roleplay" server)

As many of you know soon Verant will be bringing a new server online which is considered a server for "roleplayers". It includes many rules changes to encourage a more roleplaying environment. We'd like to consider re-creating our guilds (possibly with different names) on this server.

Because you can only have one character on Firiona Vie and there are serious restrictions, planning the character you intend to play is much more important. To build a strong guild in the image of Forces of Light we need a lot of cooperation of players to diversify our player base. To help organize and spot "needed" classes and races we will maintain this posting of players characters and intended characters. If you have decided what type of player you intend to play on Firiona Vie please send your info to Balar and it will be posted here (suggestion: please list the primary trade skill you intend to pursue if any).

Broken Quest warning (as of 10/16/2001): the mail run from Freeport to Kelethin appears to be broken. (Mail run from Freeport to High Hold and to Qeynos is working).

Good or Neutral

After hours of debate the gods decided to bless our forces with the name "Starfire" in the lands of Firiona Vie. There was a mighty debate among the gods over this issue but finally Brell won out saying that the strength of the Forces of Light shone as brightly as the fire of the stars. This seems fitting for, after all, it was under the Starfire banner that Balar was first called upon to defend High Hold and lead the Forces of Light. We shall now travel the lands of Firiona Vie and show how brightly our light shines!

Barbarians

Dwarves

Erudites (Good)

Gnomes (Good)

Half Elves (Good)

Halflings

High Elves

Humans (Good)

Wood Elves

Evil

Dark Elves

Erudites (Evil)

Half Elves (Evil)

Gnomes (Evil)

Iskar

Ogres

Trolls

Humans (Evil)

Key Rules

A list of "rules" can be found on Sony/Verant's site at: http://everquest.station.sony.com/guidebook/firionavie.jsp

Alignments

Neutral (N) – A person of neutral alignment can be very different from another person of the same alignment. For example, a druid might actively defend the center, holding a strong desire that neither good nor evil, order nor discord gain control in the world, for each of them is inherently unbalanced and unnatural. But a warrior of neutral alignment might be unconcerned about such things and simply wish that all those with such strong opinions keep them to themselves. In either case, the neutral character is not strongly allied with the ideas of order or discord, good or evil.

Discordant Neutral (DN) – This is a character of unruly nature; whether in opposition to the tenets of order or just because they prefer to be unconstrained, is immaterial. These folk tend to be unmindful of the rules of society, preferring to do what seems correct to them at the moment. This isn't a destructive kind of chaos such as would make a person evil, nor is it a gentle chiding of the rules intended to show where constraints hinder the ability for one to do what is good. Folks of this alignment are most often just unable to understand why others have the right to blanket their lives with rules when those rules can't be accurate for any of the specific situations that they find themselves in.

Orderly Neutral (ON) – Characters of this alignment believe foremost that sentient races must have rules to abide by, or they will become lost in uncivilized discord. This does not necessarily make them proselytizers of order. It is just as likely that one of this alignment would only hold themselves to such restrictions. But even so, their belief in the ordering of things is strong and they will often find it challenging to allow discord to work around them. One of this alignment will follow the rules of any society he finds himself in, and will tend to avoid the company of those that hold no rules or laws important.

Neutral Good (NG) – Characters of this alignment believe that being good is more important than being orderly or chaotic. If rules make certain people happy, then they should have such rules. If rules cause others to be troubled, then they should be able to go where such rules do not apply. But neither rules nor a hatred of such rules should be an excuse for a person to be evil. Above all else, being good is what matters. This may only be a personal goal, or it might be something that the character desires for others. In any case, such a person will be unable to abide evil in any form. How they respond to such evil will vary from person to person, but they will never encourage evil and will never aid one that does evil.

Neutral Evil (NE) – Characters of this alignment are uninterested in order or discord. Such disinterest might stem from a lack of concern, or it might spring from disdain. For the most part, a person of this alignment strives primarily to achieve evil ends. Their goals might be personal, or they may wish to impress evil upon others. But evil is in them, and they can not tolerate goodness. They will never aid a person of goodly demeanor, and depending on their personal desires will either hinder them or shun them.

Orderly Evil (OE) – Characters of this alignment form the heart of many evil societies. Their rules may be cruel, perhaps even frightening, but they are the devices that keep society in line. Evil to the core, these characters understand the power of organization and order, and they know that the way of discord is the way of self-destruction. If you want your dreams to come true, either as a person or as a society, then you must have the strength of order to build on. Structure is what makes evil terrible and mighty. Ambitious orderly evils desire the destruction of all that is good, and often have a plan for making that happen.

Discordant Evil (DE) – Characters of this alignment eschew rules as restrictive to the purpose of evil. They believe that confusion and mayhem are the most effective tools available. They find those of order to be far too constrained by their own rules to be effective. Only those willing to throw off the shackles of order can ever truly be great. Seething chaos is the soil that nourishes true evil. Honor is for fools and paladins, both of which make fine mulch for the garden.

Orderly Good (OG) – Characters of this alignment believe that good is enhanced by order. True peace can only be achieved through the foundation of just rules and true goodness. Discord breeds evil, for those who are unwilling to follow rules most often do so because those rules enforce what is good. Certainly some rules are unjust and should be defied. But such rules are only created by those who are evil at heart. Societies, families, and individuals alike should be willing to do what is right, and to set what is right down as law. Some might be asked to make sacrifices for the good of others. Those unwilling to do so, those who say that rules are too constraining and are unwilling to abide by them because it discomforts them to do so, are selfish. Selfishness often leads to evil. Evil is intolerable.

Discordant Good (DG) – Characters of this alignment believe that being good is an internal measure, not a societal one. Many of the rules that societies create have nothing to do with being good, but are designed to restrict people so that they can't be evil. A fine distinction, to be sure. But how can a rule, written onto a piece of paper or carved into stone by someone days, months or even years prior have any pertinence to an action taking place right now? Stealing is against the rules in many places, but it is not by its very nature evil. It is only the intent of the person doing the stealing that determines the goodness of the act. Stealing money from an evil man and using that money to feed those who have little is a good act, not an evil one. Rules hinder many acts that are indeed good.