Additional Documentation

For information on how enchantment works click here.

These are either highlights, clarifications or documentation Mythic has released after publishing Dark Ages of Camelot (i.e. they aren't in the manual)

Combat

Shield Usage:

To use a shield to block arrows:

a) Enter combat mode
b) Face in the direction of the archer
c) To dramatically increase you block chances, use the Engage skill, if you have it.

The base chance to block a same-level archer is 30%, if your shield specialization is maxed for your level this can reach 60%. Quality and condition act as modifiers to this chance, if your skill-based chance was 50%, your Shield had a quality of 90% and a condition of 88%, then your actual chance to block would be 40%.

Using the Engage skill gives a base 95% chance to block arrows fired by your target. How many archers you can block attacks from is determined by the size of the shield, the same as Melee targets. You can Engage one archer and still get normal blocking chances against other archers you are facing, if you have a Medium or Large shield. Essentially, Engage works exactly the same against arrows as it does against melee attacks.

Experience

Dark Ages of Camelot has a complex scheme to encourage adventuring rather than sitting and camping a single spot. Here are a few important points:

Loot

Question: The loot in the top of (insert high level dungeon here) is rather unimpressive. What’s up with the 80% quality gear?

Answer: The easily accessible loot right inside a dungeon is really only meant for two purposes – one, a fast and cheap source of armor for a player who would otherwise be naked or in gray armor. And the second, and primary purpose, is for crafters to salvage – the parts are things they need to make higher level armor. People in need of some terrific armor could work out a deal with a crafter to supply them with parts in return for equipment.