Realm vs Realm
Who can participate in Realm vs Realm?
Is it safe to venture into the frontier?
What does it require to capture a keep?
What good are Realm Points?
Short answer: Your skills improve.
Here is a direct quote from Mythic's patch 1.37c notes:
" Here is a short description of Realm points, levels, and titles.
There are 100 total realm levels, which are sub-divided into 11 ranks, each
of which has a title and potentially a gift associated with it. When you
gain your first Realm point (by engaging in RvR combat), you will be promoted
to Rank 1, level 1. As you continue to fight in RvR, your next level will
be Rank 1, level 2, and so forth. When you gain Rank 1, level 9, your next
level gain will promote you to Rank 2, level 1. At Rank 2, you will gain
a Realm Rank and a new title. You will gain these new titles and ranks at
levels 10, 20, 30, 40, 50, 60 70, 80, 90, and 100. So, you must be 10th
Realm Level (Rank 2) before you will see your Realm Title change.
Starting with this version, when you gain a Realm Rank, you will gain a 1 point bonus to each of your specializations per Rank. So, a player of Realm Rank 5 would have a total of +5 (i.e. one per realm rank) to all his skills. A maxed out RvR player would have a +10 to all skills. Please note that this acts just as if that player has a magic object that "buffs" skills - i.e. you will not get abilities awarded to you because of the bonuses, but for combat and other calculations, the buff will be included in the formula.
In the (near) future, we plan on having a slightly more robust Realm Rank gifts, where you gain cash rewards for RvR combat, and at some point after that, additional skills and abilities. We'll give you all more information about that when the time comes."
Can I lose anything by being killed by another player?
Siege Weapons
Keep Doors
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Wood Relative value chart:
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Door Repair Chart:
Wood required per repair is in terms of number of bundles of Rowan wood needed and is not a hard number, just an estimate. Skill is woodworking skill.
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More realm vs realm details:
- Siege weapons can now be repaired using the "/repair" command.
- Magical effects such as stun and mesmerize now "remember" if they
have been cast on a player, and if cast again, the spell will last for a shorter
duration than the first instance of the spell. This will effect combat vs. monsters
as well.
- As of 12/22/2001 - Guilds still get no credit for capturing a keep. Mythic
is still working on a fair way to give credit appropriately.
- Guild Realm points are earned as the players earn them. A player with a lot of realm points will not take them to a new guild if they switch to a different guild (they will retain their individual credit for realm points however).
Supply Keep "re-spawning" - You need to prove you can hold the fort. Right after you win, you are extremely vulnerable. Only the keep lord instantly respawns, along with the doors and the flags. The next NPC youll see will be an archer, and then guards. The supply merchant and the roaming guards of your realm are the last to spawn. For a supply keep to be fully respawned takes a bit less than an hour. Note that regular keeps have the merchants popping right away.